Optimizing a tank mesh
I found a free tank model on Turbosquid with a royalty free license and I’ve decided to reduce the total number of polygons so that it may be used in a game engine like Unity or Unreal. Below is an image of the original High-poly mesh.
Credit for this model goes to kaelibaen.
So far, I’ve deleted edges on the flat areas of the treads;
Merged vertices on the corners of the view-ports;
Deleted edges in the middle of both gears;
Deleted edges on the inner parts of the wheels;
Deleted edges on the front armor covering the treads;
Deleted edges on the rear.
And on parts of the railing surrounding the turret.
Reduced #polygons: 207,568