Bachelor of Arts in Interactive Media ~ Concentration: Computer Game Design

Becker College, Worcester, MA

Key Courses: Rigging for Animation, 3D Modeling, 3D Animation

Graduated:  May 2015, cum laude

GPA 3.6, Dean’s List

Work Experience

Airviz Inc., December 2015 – Present

Working on Speck which is a product of Airviz Inc., which is a spinoff from the CREATE Lab at the Carnegie Mellon University Robotics Institute.

  • Running tests that help to ensure functional sensors
  • Labeling and packaging sensors that meet quality standards
  • Replacing defective Speck parts with new ones
  • Ensuring product problems are quickly communicated for resolution
  • Participating in weekly scrum meetings

 Wander Isle Studio, August 2015 – Present

  • Composing music for Iron Tempest.
  • Worked on textures and visual effects.

 Space Dwarves Entertainment, Feb 2014 – July 2015

  • Core team member – Bionic Marine Command Online
  • Open-world Sci-fi game combining Sandbox RPG, Mech Brawler, and World Building genres
  • Rigged a robotic humanoid character and SkyJet hovercraft
  • Used Atavism, an MMORPG framework, to enter data for player skills and talents
  • Used SpaceUnity to create procedural space levels
  • Evaluated Daedalus and subsequently used it to create interior maze levels
  • Used Mecanim to evaluate third-party animations of humanoid characters
  • Retargeted third-party animations to fit with BMCO implementation

Game Design Projects

Gravity is Broken (Senior Game)

Gravity is Broken, a first-person, puzzle, platform game based on concept of gravity field navigation. The player is on a planet where gravity has gone haywire and must use the Gravity Gun to navigate moving platforms and dispatch enemies.

  • Modeled, textured, and rigged enemy aliens and floating platforms
  • Contributed to the design of the gravity mechanics and puzzles
  • Voiced narration for tutorial level
  • Created particle effect for alien projectile

Duo – 2014 MassDIGI Game Challenge (Massachusetts Digital Game Institute)

Duo, a two-player connection game where players place tiles starting at the center of a grid with the objective of getting five in a row before your opponent.

  • Won second place in College Concept Category
  • Created concept art and presented game at game challenge with five team members

Fatal Exception

Fatal Exception, a text-based adventure game involving a journey through cyberspace in an attempt to solve a Microsoft “Blue Screen of Death” scenario. I came up with the original idea and designed all aspects of the game including the player progression, dialog, riddles, and morphed Microsoft’s Clippit into the villain of the game.

Level Design Projects

            Zombie Apocalypse Level

  • Designed a multiplayer level depicting a zombie apocalypse
  • Created 3D assets and applied textures to objects

            Shantytown Level

  • Constructed a shantytown environment set in an arid wasteland
  • Designed layout including height-map
  • Created buildings and applied textures to them


  • Bitwig Studio
  • Pro Tools
  • Unity 3D
  • ZBrush
  • Adobe Photoshop
  • Maya